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About
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**openPypeline Studio** is the modernized, Python-based successor to the original **openPipeline** framework, an open-source framework for managing animation production data and workflow.
History & Origins
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First drafted as the *openPipeline Specification v0.1* in August 2007, its first implementation was a MEL-based plug-in for Autodesk Maya that handled specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible. Versions for other production applications (like Nuke, Houdini, and Unreal Engine) are actively in development by the community.
Credits
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People
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* **Rob O'Neill** (Creator)
* Paris Mavroidis
* Meng-Han Ho
* Greg Elshoff
Organizations
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* `Pratt Institute: Digital Arts Research Lab `_
* `Eyebeam `_
* `Kickstand `_
Studios Using the Original openPipeline
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* Guru Studio, Toronto, Canada
* Edit1, New York, USA
* ReelFX, Dallas, USA
* Illusion Studios, Argentina
* EttaminA, India
* Trine Studios, India
* Hush, New York, USA
* Hornet, New York, USA
* JWTwo, New York, USA
Contribute
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Please let us know how you're using it, what you'd like to see added, and send us your additions/edits and documentation.