===== About ===== **openPypeline Studio** is the modernized, Python-based successor to the original **openPipeline** framework, an open-source framework for managing animation production data and workflow. History & Origins ================= First drafted as the *openPipeline Specification v0.1* in August 2007, its first implementation was a MEL-based plug-in for Autodesk Maya that handled specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible. Versions for other production applications (like Nuke, Houdini, and Unreal Engine) are actively in development by the community. Credits ======= People ------ * **Rob O'Neill** (Creator) * Paris Mavroidis * Meng-Han Ho * Greg Elshoff Organizations ------------- * `Pratt Institute: Digital Arts Research Lab `_ * `Eyebeam `_ * `Kickstand `_ Studios Using the Original openPipeline --------------------------------------- * Guru Studio, Toronto, Canada * Edit1, New York, USA * ReelFX, Dallas, USA * Illusion Studios, Argentina * EttaminA, India * Trine Studios, India * Hush, New York, USA * Hornet, New York, USA * JWTwo, New York, USA Contribute ========== Please let us know how you're using it, what you'd like to see added, and send us your additions/edits and documentation.