About
openPypeline Studio is the modernized, Python-based successor to the original openPipeline framework, an open-source framework for managing animation production data and workflow.
History & Origins
First drafted as the openPipeline Specification v0.1 in August 2007, its first implementation was a MEL-based plug-in for Autodesk Maya that handled specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible. Versions for other production applications (like Nuke, Houdini, and Unreal Engine) are actively in development by the community.
Credits
People
Rob O’Neill (Creator)
Paris Mavroidis
Meng-Han Ho
Greg Elshoff
Organizations
Studios Using the Original openPipeline
Guru Studio, Toronto, Canada
Edit1, New York, USA
ReelFX, Dallas, USA
Illusion Studios, Argentina
EttaminA, India
Trine Studios, India
Hush, New York, USA
Hornet, New York, USA
JWTwo, New York, USA
Contribute
Please let us know how you’re using it, what you’d like to see added, and send us your additions/edits and documentation.